Game guide · YDWEIXIU
Rummy Hand Checker: rules and examples
Look at the complete hand before deciding. Check a 13-card Indian Rummy hand for a valid declaration and see its grouping and penalty. Use another round to revisit a decision. Look at the complete hand before deciding. Enter 13 cards separated by spaces. Use A, 2–10, J, Q, K with S, H, C or D; use JK for a printed joker. The same rule applies on a phone and on a computer.
Rules match the Indian Rummy table on this site. This does not validate another app’s table settings.
A small practice goal
Use the rule sheet as a reference. Enter the wild rank, using 1 for Ace and 11–13 for face cards. Use another round to revisit a decision.
Aim for this result
Check a 13-card Indian Rummy hand for a valid declaration and see its grouping and penalty. Return to the explanation when a decision is unclear. Work at your own pace.
The playing sequence
- Enter 13 cards separated by spaces. Use A, 2–10, J, Q, K with S, H, C or D; use JK for a printed joker.
- Enter the wild rank, using 1 for Ace and 11–13 for face cards.
- Select Check hand. The tool checks every non-overlapping grouping under the stated two-sequence rule.
- Review the result, pure sequences and remaining cards. Duplicate suited cards may appear at most twice; at most two printed jokers are allowed.
Making selections and moves
Type or paste cards, choose a wild rank and press Check hand. The sample can be edited. The same rule applies on a phone and on a computer. Keep the active rule in mind.
See the idea in action
3H 4H 5H 7S 8S JK 9C 9H 9D KC KH KD KS with rank 2 wild is a valid declaration. Take the next action only when the current step is clear.
Watch out for this
Before making a move, check the cards in view. The wild rank changes which cards can substitute. Always set it before relying on the result. Take the next action only when the current step is clear.
Game-specific help
What is the aim?
Check a 13-card Indian Rummy hand for a valid declaration and see its grouping and penalty. Begin with the objective. The same rule applies on a phone and on a computer.
How do I use the controls?
Type or paste cards, choose a wild rank and press Check hand. The sample can be edited. Take a moment to read the table. Return to the explanation when a decision is unclear.
Which format is available?
Rules match the Indian Rummy table on this site. This does not validate another app’s table settings. A clear plan starts with the current position. Take the next action only when the current step is clear.
What should I check before a move?
The wild rank changes which cards can substitute. Always set it before relying on the result. A clear plan starts with the current position. Use another round to revisit a decision.
Can you give an example?
3H 4H 5H 7S 8S JK 9C 9H 9D KC KH KD KS with rank 2 wild is a valid declaration. Work at your own pace. Take the next action only when the current step is clear.
Can I enter fourteen cards?
The checker accepts the 13 cards you would retain after discarding. Use the game for the draw/discard turn. Begin with the objective. Take the next action only when the current step is clear.
Does it evaluate all legal groupings?
It searches disjoint melds and never reuses a physical card in two groups. Work at your own pace. Check the relevant controls before continuing.
Are external app scores guaranteed to match?
No. Apps can use different rules. This checker follows the rule sheet on this site. Begin with the objective. Check the relevant controls before continuing.
Do I need an account or an app?
No. Open the page in a JavaScript-enabled browser. No player account or APK is needed. A clear plan starts with the current position. Check the relevant controls before continuing.
Are these scores cash or prizes?
No. Points are used only for free play and practice. There are no deposits, cash stakes or withdrawals. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.