Game guide · YDWEIXIU
The Declaration Practice playbook
Look at the complete hand before deciding. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. For a calm first round, focus on one decision. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Give this approach a try
A clear plan starts with the current position. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use another round to revisit a decision.
What the game asks you to do
Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Keep the active rule in mind.
From the start of a round
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
How your actions work
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. Use the rule sheet as a reference.
See how the rules apply
Example hand: 3♠ 5♠ 5♥ 5♣ 7♠ 8♠ 9♠ Joker 3♥ 5♥ 4♥ 5♦ 3♣. Wild rank 13. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Use another round to revisit a decision.
An important reminder
Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.
If you are unsure
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Work at your own pace. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Look at the complete hand before deciding. Check the relevant controls before continuing.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Work at your own pace. The same rule applies on a phone and on a computer.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. Take the next action only when the current step is clear.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Check the relevant controls before continuing.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.